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Global Game Jam 2020 // Repair

It was just that merry special time of year, the Global Game Jam time of year. The theme was “repair” and me and my best programmer buddy Andrew made “Mind Repair Solutions’. No idea why the site added the number ‘5’ to the URL since I’m certain we are the only game with that name. The resulting game should show how much fun we had! We made this not by pulling all nighters but instead summoning years of consistent hard work and experience in art and code.

I love getting making every piece of art in a game. Whether it’s logos, icons, character animation or backgrounds; being a solo artist for a game you are able to make all the little elements tie together. To me’World building’ isn’t wasting time writing a 6 page game bible pontificating on things you aren’t actually creating. It’s all about brainstorming visually, making solid decisions and just bloody making it. For the clinic staff we named Clara, I attempted speed cell shading in Tvpaint. Although it’s impossible to do good hand-drawn animation fast, TVpaint 11 has a way of making Color layers respond whatever you draw on lineart layer above so you can edit and fix colorable areas super easy.

TVpaint cell shading process!

I had zero experience using Godot Engine before this jam. My teammate Andrew only had a little bit of practice beforehand. We both value letting ideas flow between us therefore atmosphere, visuals and humor take shape in a natural way. I love Global Gam Jam because I learn so much about managing a production, communicating with teammate(s), realizing where my strengths and weaknesses lie. My artistic spirit, often chained down by storyboarding, goes wild when I get to be the sole artist on anything.

We’re calling this game a perfect blend between Steins;Gate and JumpStart 3rd Grade. You can play the game in your browser here! It even works well if loaded up on a phone, so don’t be shy and test it for us!!~ The page on the Global Game Jam site is here.

Global Game Jam 2016 awesomeness

I participated in the Global Game Jam held at the AIE here in humble ol’ Adelaide last weekend. The theme was ‘ritual’ and I worked in a team with 3 super talented programmers, all of which I met at the mixer only hours before the jam. It was an amazing experience to say the least. We crafted a RPG of 9 levels with enemies that attack you, healing items and two alternate endings, all in under 48 hours! I hadn’t done pixel art in years, not since I used to own a copy of paint when I was 10 but I had a ridiculous amount of fun crafting pixel sprites for level tiles and objects. I think level design is my new addiction.
Our team won the ‘Best Art’ award and we are all determined to continue working on the game. I would say more about what I learnt from the experience and yada yada, but I think a successful game jam depends on having dedicated and awesome team. You can download the awesome game we submitted right here and follow us on itch.io for news. Over and out!

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