Lately I got on a roll of of approaching illustrations in a film ratio and with the same spontaneity I create storyboards, so closer to what ‘beat boards’ mean to me. This means focusing on clarity, foreground, mid and background, simple expression and mood everything else. I feel like if I can keep working towards cinematic images I’ll become a better story artist and animator. Both storyboarding and animation are absolutely inseparable to me. This is because animation isn’t just characters flopping around, but how they exist in a world.
Hetalia ‘Russia’. My love…
Russia x Lithuania
Also surprise surprise, more fanart. Hetalia was a series that I was super into when I was about 15. It’s precious to me because the awesome fan works created in the heyday of the series was absolutely crucial to me as a young artist. I will also defend it as a series that helped me ace history in highschool. My fave boy Russia only made me a little bit obsessed with Russian history, culture and art. Just a littttleee bit~
I’m starting to put signatures on all of my art because recently certain obnoxious people still think it’s ok to steal art. Actually, it’s gotten worse. There is a culture of all online content being up-for-grabs, however it’s only turned into this because people like to mash up content for their own Youtube and social media content. Why work hard on your own animation when you can rip off someones? Yuck.
I feel like screaming and tearing at my hair (again) by remembering recent annoying encounters but I know its not the end of the world. At the end of the day, thieves and liars don’t land jobs. They don’t make their own art that matters. Even if they do fool people, some of us have a strong moral compass. So yeah. Vent done, over and out.
I made a little cutie baby goat animation to tie into the LoopdeLoop May theme of ‘Baby’. I’ve been getting alot of messages from people on Instagram asking If I would animate for them. Of course I’m flattered by this, but my current job is so demanding I only have time and mental energy for personal work. Even then, there’s not enough hours in the evening for that.
For me, hand-drawn animation has the most devastatingly beautiful potential out of any art form. It just is the absolute best. If drawing can be such a joy, traditional animation takes that ecstasy and amplifies it into something even more mind blowing. I’ve recently started appreciating more the refinement, planning and patience of traditional animation, and how if you have the draftmanship and ability, there are infinite possibilities to what you can create. All I know is if my brain enters a blissful-mushy-state induced by animating (and also maybe my playlist of Enigma songs next to other Enigma songs) that I must be doing something right!
I wanted to give a simple honest review of Krita, a free software that advertises itself as for painting but also has a kickass animation timeline. Finding a fave animation software I actually feel comfortable in has been like chasing after a mirage in a desert. I got used to hand-drawn in Adobe Animate about a year or 2 ago because I lost my Tvpaint dongle from my school days,….don’t look at me like that……. If you can’t tell I am a hand-drawn purist, so I am recommending Krita for animators who really wanna do pure hand-drawn no tweening tricks here.
The biggest cons I notice with Krita for animating…
–Modules will move way to easily, when you’re just trying to scrub timeline! As an animator you want to feel out the motion, but in trying to grab the small ‘scrubbing’ area, I often un-dock the timeline. Argh.
–May unpredictably crash. This is just as much an issue in Adobe Animate. Annoying, but nothing autosave and Ctrl+S trigger finger can’t fix. – Cant easily copy-paste onto same layer easily.
– I had a bug with Brush bundles creating a bunch of wacky temp-files, but I work around it by not messing with saving too many brushes. It might just be my computer, Maybe not everyone will get this issue.
But here are the pros… -Brushes are as good as photoshop. Hard round is all you need. It really helps me enjoy drawing and focus on building up forms, what I’ve needed to work on in my art for ages. n n;
-Awesome timeline and layer system. This makes it leagues better that Photoshop and CC Animate. Its easy to have different elements and lock layers – its free! WOW, toss the developers some money.
Here I animated my fave boys Ryuunosuke and Gilles from Fate/Zero. Yeah, I’m a bit obsessed with them, I find their nasty evil charisma really intoxicating and fun to draw, I think still image fanart isn’t enough for me anymore haha.
For this reason, I will forever preach the benefits of drawing fanart, when the artist is creating scenarios and working within the constraints of existing characters.
I hate the feeling of being stagnant in art. But often when I become painfully aware of my inability to convey what I want, I suddenly will make a massive improvement towards what I want to work on. That’s the best advice I can give to any artist, be critical but kind…use awareness of your weaknesses to push yourself to be better!! And un-apologetically draw whatever horrible things you want to in your free time honestly lol.
A few months ago I started short animation in homage to the Touhou Project game “Mystic Square”. I’m a massive long time Touhou Project overall (2013 was ages ago yall’).
Not everyone can appreciate the sheer adrenaline rush from playing the games, they almost always have a masterful soundtrack that accompanies absolutely B R U T A L gameplay. The joy I get from Touhou is hard to express, but animation is the most perfect medium to try doing so. Here are just some progress GIFS. Can’t say if I’ll finish it since I tend to drop interest in long projects like a hot potato lol, and I feel like the animation is already outdated. Onto other things.
Wanted to do a small post wrap up about my Global Game Jam Adelaide experience this year! The theme was ‘What home means to you’ but my team just honed in on the word home.
We created a point-and-click adventure style game called ‘Home Inspectre‘. Our team got dialogue, pushing objects, inventory systems in it in under 48hours. I’m really happy with the project since I was finally able to do what I do best, full handrawn character animation! I hadn’t even touched Unity before but since the jam but now see how a little bit of knowledge goes a long way for artists.
Game jams always inspire me to keep pushing my art ability, learn new skills and do more collaborating. Over and out!