Lately I got on a roll of of approaching illustrations in a film ratio and with the same spontaneity I create storyboards, so closer to what ‘beat boards’ mean to me. This means focusing on clarity, foreground, mid and background, simple expression and mood everything else. I feel like if I can keep working towards cinematic images I’ll become a better story artist and animator. Both storyboarding and animation are absolutely inseparable to me. This is because animation isn’t just characters flopping around, but how they exist in a world.
Hetalia ‘Russia’. My love…
Russia x Lithuania
Also surprise surprise, more fanart. Hetalia was a series that I was super into when I was about 15. It’s precious to me because the awesome fan works created in the heyday of the series was absolutely crucial to me as a young artist. I will also defend it as a series that helped me ace history in highschool. My fave boy Russia only made me a little bit obsessed with Russian history, culture and art. Just a littttleee bit~
I’m starting to put signatures on all of my art because recently certain obnoxious people still think it’s ok to steal art. Actually, it’s gotten worse. There is a culture of all online content being up-for-grabs, however it’s only turned into this because people like to mash up content for their own Youtube and social media content. Why work hard on your own animation when you can rip off someones? Yuck.
I feel like screaming and tearing at my hair (again) by remembering recent annoying encounters but I know its not the end of the world. At the end of the day, thieves and liars don’t land jobs. They don’t make their own art that matters. Even if they do fool people, some of us have a strong moral compass. So yeah. Vent done, over and out.
I made a little cutie baby goat animation to tie into the LoopdeLoop May theme of ‘Baby’. I’ve been getting alot of messages from people on Instagram asking If I would animate for them. Of course I’m flattered by this, but my current job is so demanding I only have time and mental energy for personal work. Even then, there’s not enough hours in the evening for that! It’s actually getting a bit out of hand with the ‘animate my ___’ messages, unless you have Dreamworks tier money, please…don’t….
For me, hand-drawn animation has the most devastatingly beautiful potential out of any art form. It just is the absolute best. If drawing can be such a joy, traditional animation takes that ecstasy and amplifies it into something even more mind blowing. I’ve recently started appreciating the refinement, planning and patience of traditional animation, and how if you have the draftmanship and ability, there are infinite possibilities to what you can create. All I know is if my brain enters a blissful-mushy-state induced by animating (and also maybe my playlist of Enigma songs next to other Enigma songs) that I must be doing something right!
A few months ago I started short animation in homage to the Touhou Project game “Mystic Square”. I’m a massive long time Touhou Project overall (2013 was ages ago yall’).
Not everyone can appreciate the sheer adrenaline rush from playing the games, they almost always have a masterful soundtrack that accompanies absolutely B R U T A L gameplay. The joy I get from Touhou is hard to express, but animation is the most perfect medium to try doing so. Here are just some progress GIFS. Can’t say if I’ll finish it since I tend to drop interest in long projects like a hot potato lol, and I feel like the animation is already outdated. Onto other things.
Wanted to do a small post wrap up about my Global Game Jam Adelaide experience this year! The theme was ‘What home means to you’ but my team just honed in on the word home.
We created a point-and-click adventure style game called ‘Home Inspectre‘. Our team got dialogue, pushing objects, inventory systems in it in under 48hours. I’m really happy with the project since I was finally able to do what I do best, full handrawn character animation! I hadn’t even touched Unity before but since the jam but now see how a little bit of knowledge goes a long way for artists.
Game jams always inspire me to keep pushing my art ability, learn new skills and do more collaborating. Over and out!