I made a little cutie baby goat animation to tie into the LoopdeLoop May theme of ‘Baby’. I’ve been getting alot of messages from people on Instagram asking If i would animate for them. Of course I’m flattered by this, but my current job is so demanding I only have time for personal work. Even then, there’s not enough hours in the evening for that!
On a side note, you know how many artists go on about their big ‘personal projects’? I’m not trying to start a war on the hopes and dreams people put in their ‘personal projects’, because I’m very guilty of getting carried away by lofty random ideas. What can I say, I’m a dreamer. Rather, I’ve finally realized a more healthy way of describing my relationship to my big art dreams.
My ‘personal project’ is every time I draw.
It’s every decision to pull out a sketchbook and draw on public transport. Its every time I lose myself trying to get into a characters personality, to offer a special ‘something’ in my storyboards. …and it’s making animations like this. My ‘personal project’ can be a philosophy and love of making art.
For me, hand-drawn animation has the most devastatingly beautiful potential out of any art form. It just is the absolute best. If drawing can be such a joy, traditional animation takes that ecstasy and amplifies it into something even more mind blowing. I’ve recently started appreciating the refinement, planning and patience of traditional animation, and how if you have the draftmanship and ability, there are infinite possibilities to what you can create. All I know is if my brain enters a blissful-mushy-state induced by animating (and also maybe my playlist of Enigma songs next to other Enigma songs) that I must be doing something right!
A few months ago I started short animation in homage to the Touhou Project game “Mystic Square”. I’m a massive long time Touhou Project overall (2013 was ages ago yall’).
Not everyone can appreciate the sheer adrenaline rush from playing the games, they almost always have a masterful soundtrack that accompanies absolutely B R U T A L gameplay. The joy I get from Touhou is hard to express, but animation is the most perfect medium to try doing so. Here are just some progress GIFS. Can’t say if I’ll finish it since I tend to drop interest in longprojects like a hot potato lol, and I feel like the animation is already outdated. Onto other things.
Wanted to do a small post wrap up about my Global Game Jam Adelaide experience this year! The theme was ‘What home means to you’ but my team just honed in on the word home.
We created a point-and-click adventure style game called ‘Home Inspectre‘. Our team got dialogue, pushing objects, inventory systems in it in under 48hours. I’m really happy with the project since I was finally able to do what I do best, full handrawn character animation! I hadn’t even touched Unity before but since the jam but now see how a little bit of knowledge goes a long way for artists.
Game jams always inspire me to keep pushing my art ability, learn new skills and do more collaborating. Over and out!
I moved back to Adelaide last November-ish for anyone who doesn’t follow me elsewhere. This year I’m gonna stop trying to push my self in a billion different ways with art and just do more fun little illustration/doodles and animations that makes me happy. Health matters a heck of a lot too, I’m really into Vinyasa yoga. That’s all I have to say, here’s a dump.