I took a class at CDW this last semester called Advanced Projects which was basically let us do whatever sort of project we wanted. I will admit, this concept had it’s roots as a simple schmup game I had been painstakingly learning how to make in Game Maker, but the whole thing got a bit messy so I resorted to just boarding something vaguely inspired by the game. Here’s some vis dev as well as the final sequence. Moral learnt: freakin’ define what you’re making and make a THING. I might go back to this idea in time…who knows.
Since I’m shuffling around my ole’ storyboard portfolio, I’m taking out some of the story sequences I did during my Story Internship at Pixar in 2015. These were done with sharpies & china marker on paper, the old fashioned way. I feel like I’ve improved alot since then. It was a crazy learning experience. Ah, memories.
I drew a quick and silly storyboard sequence using the Robin Hood characters we’ve been designing for character design class. After putting some time into researching and designing characters, I really wanted to put them into a story of some sorts just for the hell of it.
I did some quick watercolor film studies of Labyrinth (1986) out of nostalgia. Painting has always been a massive challenge for me, let alone color, but I feel like I’ve improved my eye for color lately.
Also I started filling out this spread a couple of days ago, and only when I came back to it I noticed the David Bowie prompt. We’ll, sketching is the least I can do to commemorate him and his work right?