I was in the artist alley at Oz Comic Con Adelaide last weekend. This was the first time we have shown our game jam game to the masses of Adelaide, and the reactions were priceless. It’s definitely motivated us to continue working on the game to get it to a ‘finished’ stage. Some of the highlights of the con include:
– the kid who was pulled away by his mom because he was too into our game. – the kid who yelled ‘BUT I HAVE TO SAVE THE KOALAS’ after siblings pulled him away – just the reaction people have when playing our game in general.
Here is a photo of my humble setup, after I had sold out of one print and had to take it off my backboard. It had been awhile since I last did a convention, I had even forgotten how to make a badge for a moment. Asides from a few awkward mistakes making change (hey I have an artists’ brain ok), the whole convention went rather smoothly (mostly thanks to my friend and handy helper Andrew). I realised that I finally used up all my clear sealable tiny bags for sticker and badges. I had bought a 1000 of them in a pack a few years ago. So yes, that means I’ve served 1000 people since around 2013! (more or less, since there’s also a lot of loyal repeat customers in there) Kinda amazing to think about. Once again thanks to everyone who bought something from me or played our game. It helps me keep making art and more cool things. Hopefully we’ll be doing Oz Comic Con again next year!
I participated in the Global Game Jam held at the AIE here in humble ol’ Adelaide last weekend. The theme was ‘ritual’ and I worked in a team with 3 super talented programmers, all of which I met at the mixer only hours before the jam. It was an amazing experience to say the least. We crafted a RPG of 9 levels with enemies that attack you, healing items and two alternate endings, all in under 48 hours! I hadn’t done pixel art in years, not since I used to own a copy of paint when I was 10 but I had a ridiculous amount of fun crafting pixel sprites for level tiles and objects. I think level design is my new addiction. Our team won the ‘Best Art’ award and we are all determined to continue working on the game. I would say more about what I learnt from the experience and yada yada, but I think a successful game jam depends on having dedicated and awesome team. You can download the awesome game we submitted right here and follow us on itch.io for news. Over and out!