Thought I’d do a final dump of my work from character design and environment painting class from last semester. It’s the last post for awhile, I promise! This last semester at CDW has been a great refresher on a lot of things, I learnt some new techniques and improved in some areas. I can’t recommend that school enough for anyone in Adelaide, or Australia wide actually.
In other news, I’m moving to Sydney for a storyboard job! I can’t wait to dive into boarding but am still coming back for the weekend of Avcon. The next month or so is gonna be a crazy, hectic and awesome. Anyways, onto drawing new things!
I took a class at CDW this last semester called Advanced Projects which was basically let us do whatever sort of project we wanted. I will admit, this concept had it’s roots as a simple schmup game I had been painstakingly learning how to make in Game Maker, but the whole thing got a bit messy so I resorted to just boarding something vaguely inspired by the game. Here’s some vis dev as well as the final sequence. Moral learnt: freakin’ define what you’re making and make a THING. I might go back to this idea in time…who knows.
I took a CG sculpting class this last semester at CDW, it was my first time learning Zbrush! The assignment was to sculpt Saphira from the Eragon series. We were told to only do a bust in order to keep it simple, so I actually ended up completing the bulk of the dragon pretty quickly. I wanted to keep her pretty simple in terms of both the design and the textures on her, so it’s something that could potentially be used for animation or a toy. I’m hyped that I got a hang of the program really quickly and can’t wait to do more zbrush work soon!
I was nit picking over my portfolio and found some work from when I was at a small game company late last year. The game went through….a rough patch and was never finished so whatever, here is some stuff from Paddle Panda.