I did some art this may for the ‘Mermay’ challenge. After a few days I think I met my mermaid drawing quota haha. I like participating in internet challenges like this , it really reminds you it’s to find the time to make some personal art every day.
Saw this monthly meme-thingo going around and decided It’d make a decent 2016 retrospective. I can sum up this year by saying…storyboarding on fun projects is a blessing and I have to keep pinching myself to remind myself I actually get to do it for a job. I’m cutting 2016 some slack here, because it was pretty nice to me. 🙂
I survived Inktober! If you dont know what that is, Inktober is just a challenge to do an inked drawing and post it online for every day of October. It was my first time committing to do it every day and to a consistent size. I ended up doing them all in my Strathmore recycled paper sketchbook. (which isn’t even meant for ink, but whatever its one of my favorite sketchbooks)
I themed them all to ‘demons’, so stuff like youkai and stuff count as demons my book. I might make something out of my favorite ones, I’ve always wondered if people have any interest in adult coloring books? 😉
Thought I’d do a final dump of my work from character design and environment painting class from last semester. It’s the last post for awhile, I promise! This last semester at CDW has been a great refresher on a lot of things, I learnt some new techniques and improved in some areas. I can’t recommend that school enough for anyone in Adelaide, or Australia wide actually.
In other news, I’m moving to Sydney for a storyboard job! I can’t wait to dive into boarding but am still coming back for the weekend of Avcon. The next month or so is gonna be a crazy, hectic and awesome. Anyways, onto drawing new things!
I took a class at CDW this last semester called Advanced Projects which was basically let us do whatever sort of project we wanted. I will admit, this concept had it’s roots as a simple schmup game I had been painstakingly learning how to make in Game Maker, but the whole thing got a bit messy so I resorted to just boarding something vaguely inspired by the game. Here’s some vis dev as well as the final sequence. Moral learnt: freakin’ define what you’re making and make a THING. I might go back to this idea in time…who knows.