2017 retrospective

Another year is starting to come to an end, so I thought I might as well ramble a bit about art things I did this year. For starters, I storyboarded all year on Harvey Street Kids, a DreamworksTV Show that will be coming out in 2018!  I’ll get to update the ole’ portfolio with actual professional board work next year yay! It will be crazy to see the show finally out there. Another big thing for me was I committed to making a new short animated film, as I’ve mentioned in other posts. It’s 4 min long and I’m trying to keep mostly to myself until It’s all finished, but I cant resist sharing a gif or two.

I found it tough to get the ball rolling for this film. I only recently started sharing tidbits of it and that has been pretty reinvigorating and reassuring, since I forget I’m my own worst and most brutal critic when it comes to my art. Committing to a new project has made me realise that dammit, things are worth making if you love making them. To worry less and MAKE MORE ART is something I’ve tried to remind myself to do. It still has a long way to go but now that I’ve coloured most of the film, it’s starting to take shape and look a bit more ‘cinematic’ and polished, mostly due to fiddling around in After Effects.

Yes hand drawn animation takes a long time, especially just by yourself. I could rant about the process more but that’s time better spent animating. Animation is tedious and takes alot of blood, sweat and tears however it’s also insanely rewarding to see it start to come together and see drawings take on a life of their own. I’m super grateful to all the people who have given me kind words of encouragement along the way, you know who you are. 🙂

I feel like my attitude on art and stories has evolved a lot this year. People have commented on my improvements in my storyboards, but it’s great when you notice changes within yourself. Alright enough rambling for one post, I get carried away since I’m way too excited for what the next year has in store! Wishing anyone who read this the best for the new year, bring it on, 2018!

*hugs*

Global Game Jam 2016 awesomeness

I participated in the Global Game Jam held at the AIE here in humble ol’ Adelaide last weekend. The theme was ‘ritual’ and I worked in a team with 3 super talented programmers, all of which I met at the mixer only hours before the jam. It was an amazing experience to say the least. We crafted a RPG of 9 levels with enemies that attack you, healing items and two alternate endings, all in under 48 hours! I hadn’t done pixel art in years, not since I used to own a copy of paint when I was 10 but I had a ridiculous amount of fun crafting pixel sprites for level tiles and objects. I think level design is my new addiction.
Our team won the ‘Best Art’ award and we are all determined to continue working on the game. I would say more about what I learnt from the experience and yada yada, but I think a successful game jam depends on having dedicated and awesome team. You can download the awesome game we submitted right here and follow us on itch.io for news. Over and out!