東方[Touhou] animation progress

A few months ago I decided to make a short animation in homage to the Touhou Project game “Mystic Square”. I’m a massive long time Touhou Project overall (2013 was ages ago yall’), so I am taking my sweet time making this. I make things for me. 🙂

Not everyone can appreciate the sheer adrenaline rush from playing the games, they almost always have a masterful soundtrack that accompanies absolutely B R U T A L gameplay. The joy I get from Touhou is hard to express, but animation is the most perfect medium to try doing so. Here are just some progress GIFS. I wanna do ZUN proud.

This is the storyboard animatic I did. This is what I do for my job, overly timed out storyboards in Storyboard Pro.

Global Game Jam Adelaide 2019

Wanted to do a small post wrap up about my Global Game Jam Adelaide experience this year! The theme was ‘What home means to you’ but my team just honed in on the word home.

We created a point-and-click adventure style game called ‘Home Inspectre‘. Our team got dialogue, pushing objects, inventory systems in it in under 48hours. I’m really happy with the project since I was finally able to do what I do best, full handrawn character animation! I hadn’t even touched Unity before but since the jam but now see how a little bit of knowledge goes a long way for artists.

Game jams always inspire me to keep pushing my art ability, learn new skills and do more collaborating. Over and out!

MY FILM IS FINISHED!!

I FINISHED MY FILM PROJECT.

90 shots.

80 something backgrounds.

Lots of blood, sweat and tears…..mostly over Animate crashing and problems trying to get After Effects to do the most simple of things.

It’s cheesy, full of old lazy drawings and animation that could be punchier…. but I learnt so much while making it. It’s pretty emotional for me to share it finally since I spent a lot of late nights working on this.

After some time working in the industry and improving my draftsmanship, plus seeing how Disconnected was well received on Youtube, I’ve gotten even more fired up about animation. Not even the concept of animation as a commercial thing, but the idea of actually having a go and making it myself. Even if my drawings are lumpy it’s really exhilarating to make my own stuff.  My only goals I set when starting this was to make a new film and get better at animating so I think I can say I did that. 

I learnt about planning and approaching animation in a much more efficient and smarter way, picked up some new After Effects tricks to speed up stuff. Even if it doesn’t look like much, I chipped away at this for a looonng time, I started it mid 2017 to be precise, so I’m not so proud of most of the scenes lol. I really wanted to stick to my gut and try and create a believable animated world the best I could within the duration of this story. I could’ve spent a few more months polishing backgrounds and re-doing animation like an absolute lunatic but honestly, saying something is finished is a skill in itself. 

Also I guess I was haunted by teachers telling me you’ll have no time to make your own animations once you’re out working in the industry, so I wanted to prove people like that completely wrong. Don’t tell people they can’t make things just because you don’t. Some people make the time to make stuff because its’ what they love.

I initially story boarded this to Chrysalis Heart (Stereojackers vs Mark Loverush remix) by Delerium but once I decided I wanted to make it a real thing, I found a song that was instrumental and more suitable.  I got permission from an amazing musician Onoken to use this song. I found his work through all the online searching I do to find good Touhou fan music, So I guess you can say my Touhou obsession indirectly got me somewhere. I thought i’d have more to say since I worked on this forever, but my brain is mostly mush so I gotta just binge shows and draw fanart guilt free for a looooong time now.

Also PS. the lanky character is a Bilby. That’s my way of getting a bit of Australiana into an otherwise fantasy story.