CDW homework dump…and more

Thought I’d do a final dump of my work from character design and environment painting class from last semester. It’s the last post for awhile, I promise! This last semester at CDW has been a great refresher on a lot of things, I learnt some new techniques and improved in some areas. I can’t recommend that school enough for anyone in Adelaide, or Australia wide actually.

In other news, I’m moving to Sydney for a storyboard job! I can’t wait to dive into boarding but am still coming back for the weekend of Avcon. The next month or so is gonna be a crazy, hectic and awesome. Anyways, onto drawing new things! 

Roy G. Biv’s Hyperdimensional Journey

I took a class at CDW this last semester called Advanced Projects which was basically let us do whatever sort of project we wanted. I will admit, this concept had it’s roots as a simple schmup game I had been painstakingly learning how to make in Game Maker, but the whole thing got a bit messy so I resorted to just boarding something vaguely inspired by the game. Here’s some vis dev as well as the final sequence. I might go back to the game idea in time.. who knows.

 




Saphira zbrush sculpt

I took a CG sculpting class this last semester at CDW, it was my first time learning Zbrush! The assignment was to sculpt Saphira from the Eragon series. We were told to only do a bust in order to keep it simple, so I actually ended up completing the bulk of the dragon pretty quickly. I wanted to keep her pretty simple in terms of both the design and the textures on her, so it’s something that could potentially be used for animation or a toy. I’m hyped that I got a hang of the program really quickly and can’t wait to do more zbrush work soon!

Robin Hood storyboards

I drew a quick and silly storyboard sequence using the Robin Hood characters we’ve been designing for character design class. After putting some time into researching and designing characters, I really wanted to put them into a story of some sorts just for the hell of it.

Old game art dump

I was nit picking over my portfolio and found some work from when I was at a small game company late last year. Honestly I’m not proud enough to leave it in my portfolio but it’s worth sharing the work I did. So whatever, here is some stuff from Paddle Panda.

Oz Comic Con Adelaide wrap up!

I was in the artist alley at Oz Comic Con Adelaide last weekend. This was the first time we have shown our game jam game to the masses of Adelaide, and the reactions were priceless. It’s definitely motivated us to continue working on the game to get it to a ‘finished’ stage. Some of the highlights of the con include:

– the kid who was pulled away by his mom because he was too into our game.
– the kid who yelled ‘BUT I HAVE TO SAVE THE KOALAS’ after siblings pulled him away
– just the reaction people have when playing our game in general.

Here is a photo of my humble setup, after I had sold out of one print and had to take it off my backboard. It had been awhile since I last did a convention, I had even forgotten how to make a badge for a moment. Asides from a few awkward mistakes making change (hey I have an artists’ brain ok), the whole convention went rather smoothly (mostly thanks to my friend and handy helper Andrew). 
My stall!
I realised that I finally used up all my clear sealable tiny bags for sticker and badges. I had bought a 1000 of them in a pack a few years ago. So yes, that means I’ve served 1000 people since around 2013! (more or less, since there’s also a lot of loyal repeat customers in there) Kinda amazing to think about. Once again thanks to everyone who bought something from me or played our game. It helps me keep making art and more cool things. Hopefully we’ll be doing Oz Comic Con again next year!
Kangacult stickers!

Global Game Jam 2016 awesomeness

I participated in the Global Game Jam held at the AIE here in humble ol’ Adelaide last weekend. The theme was ‘ritual’ and I worked in a team with 3 super talented programmers, all of which I met at the mixer only hours before the jam. It was an amazing experience to say the least. We crafted a RPG of 9 levels with enemies that attack you, healing items and two alternate endings, all in under 48 hours! I hadn’t done pixel art in years, not since I used to own a copy of paint when I was 10 but I had a ridiculous amount of fun crafting pixel sprites for level tiles and objects. I think level design is my new addiction.
Our team won the ‘Best Art’ award and we are all determined to continue working on the game. I would say more about what I learnt from the experience and yada yada, but I think a successful game jam depends on having dedicated and awesome team. You can download the awesome game we submitted right here and follow us on itch.io for news. Over and out!


Labyrinth + other things.

I did some quick watercolor film studies of Labyrinth (1986) out of nostalgia. Painting has always been a massive challenge for me, let alone color, but I feel like I’ve improved my eye for color lately.

labyrinth_study4


Also I started filling out this spread a couple of days ago, and only when I came back to it I noticed the David Bowie prompt. We’ll, sketching is the least I can do to commemorate him and his work right?